New Agent and maps rework: what Patch 4.0 brings to VALORANT

New Agent and maps rework: what Patch 4.0 brings to VALORANT
Image Credit: Riot Games
Written by: ar1essss
-
13/01/2022

Patch 4.0 was released yesterday at Valorant, which brought a new hero to the game, as well as many other changes. Let's take a look at them.

 

 

A new agent has been added to the game - Neon. She is a duelist. Wait for a guide to it soon.

 

Weapon Updates

 

Spectre:

 

  • Firing error occurs at earlier bullet stages
  • For example, instead of errors occurring at bullets 4, 7, 10 (in terms of firing order) they will instead happen at bullets 3, 6, 8
  • Increased pitch and yaw (vertical and horizontal) recoil multipliers when running/jumping/on ascender from 1.25 >>> 1.5
  • Protected bullet count from yaw (horizontal) switching while spraying, decreased 8 >>> 5 bullets
  • Lowering time to switch yaw from .24 >>> .18 seconds
  • While spraying, the time you have until you could switch yaws (horizontal movement) again is lower, meaning it can happen more often

 

Ares

 

  • Removed spin up
  • Firing rate increased from 10 >>> 13

 

Guardian

 

  • Removed firing rate penalty on ADS (Aiming Down Sight)
  • Added an extra bullet before it enters a recovery curve

 

Bulldog

 

  • Hip fire rate increased 9.5 >>> 10
  • Recovery on burst fire improved from .4 >>> .35
  • Inaccuracy is accrued any time the weapon is re-fired prior to a complete duration of a weapon’s respective Gun Recovery Time. Lower recovery time should improve burst fire efficiency.

 

Map Updates

 

Bind

 

Before Patch 4.0:

 

 

Now:

 

 

Before Patch 4.0:

 

 

Now:

 

 

Breeze

 

Before Patch 4.0:

 

 

Now:

 

 

Before Patch 4.0:

 

 

Now:

 

 

Before Patch 4.0:

 

 

Now: 

 

 

Before Patch 4.0:

 

 

Now:

 

 

Before Patch 4.0:

 

 

Now:

 

 

Competitive

 

  • Starting with Patch 4.0, accounts that have yet to play in Ranked are required to reach account level 20 before they are able to enter the Competitive queue
  • For those that have not yet reached account level 20, but have already played in Competitive queue, you will still be able to play in ranked.

 

Reduced 5-stack Rank Rating penalty

 

  • Diamond 2 and below players will see their RR penalty reduced by 25% compared to the current balance. This means the new minimum penalty is 25% reduced gains/losses compared to the previous 50%
  • We only made this change for ranks not breaking into, or on, the leaderboard to help maintain leaderboard integrity.

 

Increased Map Randomization

 

  • Increased our map weights, which should lead to an increase in map variety and reduction in map duplicates from match to match

 

How do you like the new patch in Valorant? Did you like it or not? You can share your emotions in the comments.

 

All images rights belong to Riot Games Valorant.

Comments
Jazz
-
Jan 18 at 7:48 PM
Zap zap zap
Tim
-
Jan 14 at 12:01 AM
Crazy agent
Please login to leave a comment.
Login

New Agent and maps rework: what Patch 4.0 brings to VALORANT

New Agent and maps rework: what Patch 4.0 brings to VALORANT
Image Credit: Riot Games
Written by: ar1essss
-
13/01/2022

Patch 4.0 was released yesterday at Valorant, which brought a new hero to the game, as well as many other changes. Let's take a look at them.

 

 

A new agent has been added to the game - Neon. She is a duelist. Wait for a guide to it soon.

 

Weapon Updates

 

Spectre:

 

  • Firing error occurs at earlier bullet stages
  • For example, instead of errors occurring at bullets 4, 7, 10 (in terms of firing order) they will instead happen at bullets 3, 6, 8
  • Increased pitch and yaw (vertical and horizontal) recoil multipliers when running/jumping/on ascender from 1.25 >>> 1.5
  • Protected bullet count from yaw (horizontal) switching while spraying, decreased 8 >>> 5 bullets
  • Lowering time to switch yaw from .24 >>> .18 seconds
  • While spraying, the time you have until you could switch yaws (horizontal movement) again is lower, meaning it can happen more often

 

Ares

 

  • Removed spin up
  • Firing rate increased from 10 >>> 13

 

Guardian

 

  • Removed firing rate penalty on ADS (Aiming Down Sight)
  • Added an extra bullet before it enters a recovery curve

 

Bulldog

 

  • Hip fire rate increased 9.5 >>> 10
  • Recovery on burst fire improved from .4 >>> .35
  • Inaccuracy is accrued any time the weapon is re-fired prior to a complete duration of a weapon’s respective Gun Recovery Time. Lower recovery time should improve burst fire efficiency.

 

Map Updates

 

Bind

 

Before Patch 4.0:

 

 

Now:

 

 

Before Patch 4.0:

 

 

Now:

 

 

Breeze

 

Before Patch 4.0:

 

 

Now:

 

 

Before Patch 4.0:

 

 

Now:

 

 

Before Patch 4.0:

 

 

Now: 

 

 

Before Patch 4.0:

 

 

Now:

 

 

Before Patch 4.0:

 

 

Now:

 

 

Competitive

 

  • Starting with Patch 4.0, accounts that have yet to play in Ranked are required to reach account level 20 before they are able to enter the Competitive queue
  • For those that have not yet reached account level 20, but have already played in Competitive queue, you will still be able to play in ranked.

 

Reduced 5-stack Rank Rating penalty

 

  • Diamond 2 and below players will see their RR penalty reduced by 25% compared to the current balance. This means the new minimum penalty is 25% reduced gains/losses compared to the previous 50%
  • We only made this change for ranks not breaking into, or on, the leaderboard to help maintain leaderboard integrity.

 

Increased Map Randomization

 

  • Increased our map weights, which should lead to an increase in map variety and reduction in map duplicates from match to match

 

How do you like the new patch in Valorant? Did you like it or not? You can share your emotions in the comments.

 

All images rights belong to Riot Games Valorant.

Comments
Jazz
-
Jan 18 at 7:48 PM
Zap zap zap
Tim
-
Jan 14 at 12:01 AM
Crazy agent
Please login to leave a comment.
Login